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Posts with the Tag “online D&D”

Promising Practices in Online Engagement

This 2009 paper on promising practices in online engagement, written by Scott Bittle, Chris Haller, and Alison Kadlec for Public Agenda, takes a closer look at a selection of online engagement practices, from high-level national politics to our most immediate public realms, our neighborhoods. The patterns of opinion shaping, dialogue and decision making on each level have changed through the widespread availability of new communication tools. Nonetheless, the differences between scope of engagement and communication tools can be tremendous. At a national level, partisanship strongly […] (continue)

Approaches to Online Public Engagement

This chart introduces 18 online techniques/environments for discussion-driven public engagement. Includes brief descriptions, examples of recent applications, and website urls. (continue)

The Art of Hosting Good Conversations Online

In this great list of pointers for hosts of online conversations, Rheingold outlines what an online host hopes to achieve; characteristics of good online discussions and duties/behavior of a good host. (continue)

OpenSpace Online

Change Facilitator Gabriela Ender and her team from Germany developed the internet real-time methodology OpenSpace-Online, which promotes autonomous, responsible, respectful, and results-oriented collaboration. Available in German and English, the Internet Conference method features successive phases in which 5 to 75 people can work simultaneously. The participants work together in a goal and solution-oriented manner for 2 to about 8 hours. (continue)

Soliya’s Connect Program

Utilizing new web-based videoconferencing technology, small groups of university students from the US and predominantly Muslim Countries in the Middle East meet weekly on-line with the help of skilled facilitators. Together they engage in intensive dialogue about the relationship between the U.S. and the Arab and Muslim World, with a particular emphasis on the role of the media in shaping perceptions of the "other." (continue)

The African Digital Commons – A Participant's Guide: 2005

A conceptual map of the people, projects and processes that contribute to the development of shared, networked knowledge across the African continent. One of the goals of the Commons-sense Project is to conduct research that helps equip African activists and decision-makers with the information they need to develop cutting-edge, relevant intellectual property policies and practices. We decided to begin with a map - a map that hopefully presents a broad picture of how far we've already come in Africa towards the goal of achieving a 'digital information commons,' as well as providing some sense of how to grow it further. (continue)

CivicEvolution

CivicEvolution is a new technology that helps people develop proposals collaboratively. You can propose an idea and lead a team to develop the idea into a full proposal. Or, you can join a team to help develop a proposal suggested by someone else. The estimated time to complete a proposal in this deliberative, asynchronous environment is three weeks. The proposals that are developed have six sections: an idea, goals, action plan, impacts, first steps, and key research. Proposals are developed as people submit and rate key points for each section of the proposal in order. The key points from the previous section provide the foundation for the next section. (continue)

Virtual Agora Project

The Virtual Agora Project was a 3-year e-democracy project run by Carnegie Mellon University's Institute for the Study of Information Technology and Society (InSiTeS) and funded generously by the U.S. National Science Foundation (NSF). The research team, led by faculty members Peter M. Shane, Peter Muhlberger and Robert Cavalier, sought to develop and test software that would enable large numbers of citizens to use the Internet more effectively to learn about, deliberate and act upon community issues. (continue)

Should the Public Meeting Enter the Information Age?

This article by Jim Snider for the National Civic Review, Fall 2003, 20-29 (2003) can be found at National Civic Review, Fall 2003, 20-29 (2003). Snider's goal in this article was to put the public meeting on the e-democracy agenda and to suggest a specific public meeting reform agenda firmly grounded in democratic theory. (continue)

The Virtual Agora Project: A Research Design for Studying Democratic Deliberation

In 2001, the National Science Foundation provided $2.1 million in funding for the Virtual Agora Project, a three-year exploration of the effects of online and face-to-face democratic deliberation. The project sought to shed light on deliberation's effects on individuals, the community, and decision quality as well as how best to use technology to achieve positive outcomes. Of special concern to the project was determining whether deliberation builds better citizens. This paper describes the research design of this project to stimulate future research on deliberation. (continue)

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